Privacy Policy

Zooma: Marble Shooter · Last updated: 30 August 2026

This policy explains what Zooma: Marble Shooter collects, why, and what you can do about it. The game is published by Gizmoplay Ltd ("we", "us").

The short version. We collect anonymous gameplay statistics to understand how the game is played, and we process your purchases through Apple and Google. The game can show optional rewarded ads — short videos you choose to watch in exchange for an in-game bonus; it never interrupts you with ads you did not ask for. We do not track you across other apps or websites, we do not ask you to create an account, and we do not sell your data. In the EEA, UK and Switzerland, ads only appear if you agree to them in the consent dialog. You can switch statistics off at any time in Settings → Share usage data.

What we collect

What Why Who processes it
Gameplay statistics — levels started, completed and lost, scores, power-ups used, upgrades bought, in-game currency earned and spent, screens opened To see which levels are too hard or too easy and to improve the game Unity Gaming Services
A random device identifier generated by the game on first launch To count players and sessions without knowing who you are Unity Gaming Services
Device and app information — device model, operating system version, app version, language, country, session length To fix crashes and support the right devices Unity Gaming Services
Purchase records — which product was bought and whether it succeeded To deliver what you bought and to restore it later Apple / Google, Unity Gaming Services
Achievements and leaderboard scores To show your progress and rankings Apple Game Center / Google Play Games
Advertising data — device information, IP address (which gives a rough location such as your country), which ads were shown and whether they were watched, and on Android the advertising ID To show rewarded ads you asked for, cap how often the same ad appears, detect fraud, and measure ad revenue Unity LevelPlay / ironSource, Unity Ads, Google (consent management)

What we do not collect

Advertising

The game shows rewarded ads only: short videos you explicitly choose to watch in exchange for an in-game bonus, such as an extra life or a power-up. There are no banner ads and no forced ad breaks. If you never tap a rewarded offer, you never see an ad.

Ads are delivered by Unity LevelPlay (ironSource) mediating the AUnity Ads network. To show an ad, these partners process the data listed in the table above. On iOS the game does not use the advertising identifier and does not show Apple's tracking prompt; ads there are selected from context alone.

In the EEA, the UK and Switzerland the game first shows a consent dialog (Google's certified consent tool) before any advertising component starts. If you choose Do not consent, our partners are told not to use your data for personalised advertising: no advertising profile is built from your activity and no such data is shared for that purpose. Rewarded ads still work if you tap them, but the videos are then chosen from the context of the moment rather than from anything about you. You can change your choice at any time via Settings → Privacy options in the game.

Your game progress

Your saved game — level progress, currency, upgrades and settings — is stored on your device only. It is not uploaded to us and it is not synced between devices. Deleting the app deletes it.

Notifications

If you allow notifications, the game schedules reminders (for example, when your lives have refilled) on your device itself. We do not run a notification server and we do not collect a notification token. You can turn notifications off in your device settings at any time.

Leaderboards are public

If you sign in to Game Center or Google Play Games, the nickname on that account is shown next to your scores on the leaderboards, where other players can see it. That nickname is set by you in Apple's or Google's settings, not in this game. If you would rather not appear, do not sign in, or change your nickname with Apple or Google.

Turning statistics off

Open Settings in the game and switch off Share usage data. Collection stops immediately — no restart needed — and nothing further is sent. You can switch it back on whenever you like. If you would like previously collected statistics deleted, contact us at the address below and we will request their removal from Unity.

Who we share data with

We use these companies to run the game. Each has its own privacy policy:

The full list of advertising partners that may process data when you watch a rewarded ad is shown inside the consent dialog. We do not sell your data and we do not share it with data brokers.

How long we keep it

Gameplay statistics are retained by Unity's analytics service under their standard retention periods and are held in aggregate. Purchase records are kept for as long as needed to honour restores and to meet accounting and tax obligations.

Your rights

Depending on where you live — for example under the GDPR in the UK and EU, or the CCPA in California — you may have the right to ask for a copy of the data we hold about you, to have it corrected or deleted, or to object to how we use it. Because the statistics we collect are tied to a random identifier rather than to you personally, we may need you to provide that identifier to act on a request. Contact us at the address below and we will respond within the time limits the law requires.

Children

The game is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child has provided us with personal information, contact us and we will delete it.

Changes to this policy

If we change what we collect, we will update this page and change the date at the top before that version is released.

Contact

If you have a question about this policy, or want to exercise any of the rights above, email us and we will get back to you.

Gizmoplay Ltd
support@gizmoplayltd.com